
ObjectiveA learning experience more than anything else. But who knows -- maybe it will eventually become something impressive.Starting the GameJust run the supplied executable. Don't mess with the data directory since that will more than likely crash the application. On a related note, I make no guarantees about this program. Run at your own risk. It may very well crash your system. You have been warned!Gameplay (if you can even call it that at this stage)You control a cube. If the 'follower' cube gets within 0.1 distance units of your cube, then objects start getting destroyed in the opposite order in which they were created. Don't worry, the player cube (the one you control) and the follower cube never get destroyed so you can play this game forever if you wish.Controls: UP ARROW - moves your cube "up" (positive y direction) in the xy plane DOWN ARROW - moves your cube "down" (negative y direction) in the xy plane RIGHT ARROW - moves your cube "right" (positive x direction) in the xy plane LEFT ARROW - moves your cube "left" (negative x direction) in the xy plane W - moves camera in positive y direction S - moves camera in negative y direction D - moves camera in positive x direction A - moves camera in negative x direction I - moves camera's "look at" point in positive y direction K - moves camera's "look at" point in negative y direction J - moves camera's "look at" point in positive x direction L - moves camera's "look at" point in negative x direction Q - creates spheres in random locations (as long as you're far enough away from the 'follower') R - resets the camera to it's initial position F - switches between wireframe and (soon to be) textured terrain Notes- I am no where near completion with this thing.- Aside from some basic window opening/closing/etc and the font manager, this code is all me |